Networked Dance Performance Research

The effect of field of view of a camera on enhancing the immersive feeling of the audience in a networked dance performance

Representation of lively telepresence via video has been one of the most significant tasks of networked dance performances. Different researchers have adopted different camera systems by using multiple 3D cameras, attaching cameras on a dancer’s body, or creating an augmented reality system. However, because these systems are either performer-centered or high-cost, more search for an effective camera control is necessary. This paper suggests controlling the field of view (FOV) of a single camera in various ways to represent more vivid telepresence. The user survey conducted implied that FOV alone can affect the immersive feeling of the audience. The result would be helpful for making a more effective use of a simple camera system in a networked dance performance.

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The use of avatars in networked performances and its significance

Networked performance is different from conventional on-site performances in that it connects performers and audiences at far distances and lets them enjoy a performance in real-time. This paper points out the key obstacles which hinder the lively delivery of a performance via network and offers the avatar construction as a way to relieve this problem. The use of avatars for a recent cyber performance session at the Vietnam Science and Technology Day will be focused here. Two avatars were created for two performers in Korea and Malaysia, respectively, and displayed to the proximal audiences to enhance the immersion into the collaboration of two performers. The construction process and effect of using avatars in this event would be introduced. Then the future works for to help the audience and performers to enjoy a more natural and absorbing performance will be suggested.

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Main Researcher: 소중희 (Joonghee Soh)


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